What was anticipated to be a gigantic, epic day of announcements at the D23 Expo ended on an unexpectedly more quiet note, as audiences took in footage from what many consider to be the year’s most anticipated film, Avatar: The Way of Water.
It’s been nearly 13 years since James Cameron’s Avatar took audiences on a trip to the unbelievable world of Pandora. Drawing from films like Dances with Wolves and Ferngully, the blockbuster went on to be one of the highest grossing films by earning over $2.8 million at the box office. Now, after years of delays, we are getting a first look at one the four sequels set to debut this year. That’s because 20th Century Studios has released the first trailer for Avatar: The Way of Water.
Ahead of this week’sHalo InfiniteFlight, the beta testing period that pits players against one another (or against bots for the first time in Halo), The Nerds of Color got to catch up with one of 343 Industries’ 3D artists to talk shop — but mostly to gush over how incredible the game looks and feels. Hunter Young had a lot of jitters leading up to the reveal of Halo Infinite‘s multiplayer mode this past summer, but when the hype calmed down and the dust settled, he felt even prouder to be part of the team ushering in a new era of Halo.
The Nerds of Color loves us some indie games and our latest DevTalk is with a studio that looks to capture Japanese culture in organic and mesmerizing ways. Path of Kamiby Captilight Games Studio is a heartwarming story about family, mortality, and culture. In it, you play as the spirit of a wolf, Kazeyo, who has passed away and sets off on an adventure to navigate trials of the Mortal World.
Cloud M1, the indie studio that started as a place for 3D animation projects, has built on a foundation working on commercials and CG projects for advertising and media. While working on these projects, they soon learned how their strengths could be applied to the mobile app space, publishing games and apps for iOS specifically. As huge gamers and fans of classic gaming they created Ayo the Clown, their most ambitious game to date and the first of many games to come.
First of all, I don’t consider myself a true gamer in the sense that I’m looking for more of an experience and less of a challenge. Also, I don’t have time to be consumed by a game for that long of a time. I’m trying to get that run-through action similar to when you set aside those weekends to binge-watch all of Breaking Bad. Yeah, there’s post-game content, online play, and it’s definitely heads out there on a serious quest for shiny pokémon (#veryrare). But the RPG format provides that one and done feeling.
Also, the game is marketed towards a younger audience. You know what that means to me? I’m not piling on more stress on top of the stress I already face as a dude in his late 20s, still trying to find his way in the world. Just some good ol’ fashioned fun that’s easily accessible, especially for dudes who haven’t been keeping up with the new generation consoles and getting their subscriptions of Gamepro, which doesn’t even exist anymore.
According to Deadline, the plan is to bring in an “A-list Hollywood” writer for the script and work with a budget over $100 million. Pretty ambitious for a Mandarin-language kung fu flick, but it seems the target audience is in Mainland China as much as it is the rest of the world.
“The aim is to make an unprecedented Chinese-based tentpole with story, style and scope that will resonate with global audiences as well,” [Perfect Storm Entertainment CEO Troy Craig] Poon says.
It’s no secret that we love martial arts films here at The Nerds of Color. But I couldn’t think of two Nerds who love the genre more than Raymond and Shawn S. So I asked them what they thought of Justin Lin bringing his talents to The Shaolin Temple.