Last week, Ubisoft dropped the reveal trailer for its upcoming, 100-player battle royale title Ghost Recon Frontline. The trailer features gameplay footage and talking points from members of the Ubisoft Bucharest team, all of whom passionately speak on this project three years in the making. With games like Fortnite, Apex Legends, Call of Duty: Warzone, and PUBG having already established substantial footing in the BR genre, fans were vexed at the announcement, so much so that Ubisoft subsequently delayed Frontline’s first closed test indefinitely.Continue reading “What the Hell is Going on With ‘Ghost Recon Frontline’”
Many of us nerds were bullied as kids, and subsequently we dreamed not of a world without violence, but some sort of payback. Slicing up our tormentors with lightsabers or adamantium claws. Slow motion punching the jock bully in the jaw, hopefully while beautiful women were watching. As we grew older, some of us questioned this desire for retribution, our conditioned response (particularly in straight males) to strike back. But what do we do with these contradictory feelings, our questioning of violence as power against our catharsis when we see the bad guy get his comeuppance?
The Japanese cult classic film Battle Royale looms large in the minds of pop culture nerds ambivalent over our negative reaction to violence and our desire to see stylized versions of it. Battle Royale is almost meta in its questioning of this contradiction: a future Japan is made safe by telecasting, once a year, a brutal contest wherein a random class of young people is set in a trapped zone with weapons, and only one person is allowed to leave alive.