NOC Interview: Quintin Smith of People Make Games on “Roblox Exploitation”

Like many games finding a surge in popularity at the height of the pandemic, Roblox has amassed a following that could rival the likes of Fortnite with its appeal to younger audiences. However, after weeks of careful research, Quintin Smith, journalist and presenter at People Make Games, discovered that Roblox frequently, and unflinchingly, exploits young video game developers on its platform.

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DevTalks: Deana Galbraith and Barbara Sotolongo of Captilight Games Studio

The Nerds of Color loves us some indie games and our latest DevTalk is with a studio that looks to capture Japanese culture in organic and mesmerizing ways. Path of Kami by Captilight Games Studio is a heartwarming story about family, mortality, and culture. In it, you play as the spirit of a wolf, Kazeyo, who has passed away and sets off on an adventure to navigate trials of the Mortal World.

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Brazil Games Showing up in Style to This Year’s Game Developers Conference with 22 Studios

This year’s Game Developers Conference is rounding the corner fairly quickly and with that reality, Brazil Games, the Brazilian Games Export Program, which is carried out by Abragames (Brazilian Games Companies Association) in partnership with the Brazilian Trade and Investment Promotion Agency, Apex-Brasil, recently revealed the 22 studios that will showcase at this year’s GDC. Flux Games, Kokku, Manifesto, Double Dash Studios, and many more will be present at the event and Brazil Games wants you to know that they came to play.

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DevTalks: Xalavier Nelson, Jr. Brings Representation to New Heights with ‘El Paso, Elsewhere’

Xalavier Nelson, Jr. — the award-winning narrative designer, writer, and former journalist — doesn’t just make games that are out of the box, he supplants the box with stock photos of dogs and then has them run an airport for aliens. As silly a concept as it may sound initially, Xalavier and his team at Strange Scaffold released an indie game earlier this year whose premise was just that, and folks really dug it. Xalavier is sincere in his approach to video game development, with a particular emphasis on sustainability, and he strives for it when thinking about any game idea.

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