DevTalks: Jason Parks of ‘Rhythm of the Universe: Ionia’ on Breathtaking New VR Experience

Jason Parks, CEO at ROTU Entertainment, wants his new game Rhythm of the Universe: Ionia to resonate on a level that most VR experiences have not. The game, coming September 23 to PS4, PS5, and PC, is an adventure series about preserving the environment that incorporates music from ROTU Entertainment. Parks is a musician first and a multitalented game designer second, but his passion for this project to reach a new audience is palpable.

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‘War for Wakanda’ is Proof Black Panther Needs His Own Game Already

War for Wakanda — Marvel’s Avengers free expansion — dropped last week, and T’Challa’s exploits defending his homeland from the likes of A.I.M. and Ulysses Klaue revitalize the game in considerable ways. When Square Enix and Crystal Dynamics announced their All-Access weekend ahead of the expansion on July 31, their player count spiked to over 10,000 gamers through the weekend, well above the game’s average of around 800 since its release last September.

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‘Ghost of Tsushima Director’s Cut’ Set to Arrive in August

Sucker Punch announced today that Ghost of Tsushima, their Japanese masterpiece of an RPG, is getting a director’s cut release on both PS4 and PS5 August 20. Players will experience the brand new Iki Island and loads of additional content, new features, and some PS5 exclusive enchantments that will further elevate the critical hailed title.

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Botched Release of ‘Cyberpunk 2077’ Proves it May Not Have Been Worth All the Hype

I remember back in 2006 when our most pressing concern as gamers was the introduction of the now-infamous Horse Armor Pack for The Elder Scrolls IV: Oblivion, a seemingly innocuous $2 cosmetic bundle for your mount that is known to many as the genesis of microtransactions. From in-game currencies and season passes, to multiple editions of games and their exorbitant expansion packs, the culture of “games as a live service” has dominated the last decade of gaming news.

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Stumbling Down Memory Lane with ‘Double Dragon IV’

The NES was my staple console for the majority of my childhood. While I did not have many games at my disposal, games like Double Dragon and Double Dragon II were titles that I played just about every day on my own and with friends. I still consider Double Dragon II to be one of my favorite NES games and it influenced my tastes in games I play today. To celebrate the 30th anniversary of the series’ creation, Arc System Works recruited many of the original crew that made the original game to make a brand new sequel in the form of the 8-bit games I cherished as a child. When hearing about this news, I was excited and skeptical at the same time. The nostalgia side of me wanted it but would it be enough to maintain my interest in the current era of video games?

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