School of Hard NOCs: Freedom – The Underground Railroad

Freedom: The Underground RailroadVitals:  Freedom – The Underground Railroad is a cooperative board game for 1 to 4 players, ages 10 and up, with a playing time of about 1 to 2 hours. Designed by Brian Mayer, a Library Technology Specialist, and published by Academy Games, Freedom allows players to work together as a group of abolitionists in the 1800’s. The goal is to attempt to end slavery in the United States by raising support for the Abolitionist Movement and helping slaves move through the Underground Railroad to freedom in Canada. The goal is difficult to accomplish and people and events can have negative impacts. There are also slave catchers roaming and reacting to movements of slaves on the board, hoping to catch runaway slaves to send back to the plantations.

Thoughts:  Before becoming a parent, I organized game nights with friends frequently. Now while still regularly getting together with a gaming group to socialize, eat food, and be merry, my children and I also play games quite often. Beyond the social interaction, games are a great way to teach children different skills such as spacial reasoning, reading, math, dexterity, and logic. Games can also be a great way to teach history.

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Justice League: The Flashpoint Paradox

Vitals: Justice League: The Flashpoint Paradox is an 81-minute feature-length animated movie based on the major DCU crossover event called Flashpoint, which happened two years ago and was helmed by writer Geoff Johns that resulted in a universe-wide reboot called “The New 52.” It can serve as either a stand-alone movie, or a primer for those who want a quick recap of how “The New 52” came to be without having to read all of Flashpoint in collected trades.

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How to Turn Your Toddler Into a Trekkie

In honor of Star Trek Week on The Nerds of Color, the School of Hard NOCs presents a little primer on how to turn your toddler into a Trekkie.

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School of Hard NOCs: The Legend of Korra

Vitals: The Legend of Korra is the second animated series by Avatar: The Last Airbender creators Bryan Konietzko and Michael Dante DiMartino.  Set 70 years after the first series, it focuses on the next incarnation of the avatar, 17-year-old Korra of the Southern Water Tribe.

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Plot: After Avatar Aang and Fire Lord Zuko re-established peace in the region, they built a nation where benders (basically those possessing supernatural mastery over air, water, earth, or fire) as well as non-benders can live peacefully and modernize together. However, 70 years later in capital Republic City, the world is not as peaceful as it seems, as the harsh realities of capitalism and bending-based elitism take hold: the government is entirely run by benders, for example, and there is a bender-led mafia scene that terrorizes small businesses and citizens alike.

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School of Hard NOCs: Generation X

Vitals: Generation X is a comic book title by Marvel Comics that ran for 75 issues between 1994 and 2000. Some of the books can also be read in a series of collected trade paperbacks.

Plot: Generation X focuses on a “misfit” group of teenaged mutant superheroes as they both battle villains and deal with life as teenagers with superpowers. The teenaged protagonists include: Jubilee, an Asian-American girl with the power to shoot firework-like plasma energy from her hands; Synch, an African-American boy with the power to temporarily copy other mutant powers; Skin, a former Latino gang member from East L.A. with super-elastic skin; Husk, a Southern girl with the power to transform her skin into various materials; Monet, a Muslim girl with invulnerability, super-strength and telepathy; Chamber, a British mutant whose barely-contained psychic energy has consumed most of his chest and lower jaw; and Penance, a mysterious girl with red diamond-skin. The teenagers are mentored by teachers Emma Frost (The White Queen) and Banshee.

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