Why Are We Forgetting About Korra?

by Gabrielle Smith

A month ago, at New York Comic-Con, I attended a panel for The Legend of Korra. It was full of sneak peeks, laughs, and goodbyes (considering this is likely their last panel for the series) but there was also a reminder — that Platinum Games is making a video game derived from the series. It takes place between the second and third books of the series, where Korra is stripped of her bending by a chi-blocker, and must regain her abilities throughout the game.

What I’ve found is that people aren’t really talking much about the game. I even forgot myself, considering it was a nice reminder at New York Comic-Con. The creators basically mentioned it as a passing thought, but that may have been due to time constraints. The game isn’t meant to be long (it’s about four to six hours to play), and is a digital download, so that’s likely an aspect of it. The game isn’t a full-fledged entity, but a charming addition to the series. It’s not the most important thing. However, forgetting Korra… this isn’t exactly new. Let’s talk about how Nickelodeon has been treating the series.

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