‘Soul Hackers 2’ Overrides Predecessor’s Past with New Digital Identity

Atlus has released new story and character information about their upcoming RPG, Soul Hackers 2, a sequel to the twenty-five year old game, Devil Summoner: Soul Hackers. Following its cult-celebrated predecessor’s meshing of sci-fi aesthetic with the Shin Megami Tensei, Soul Hackers 2 aims to upgrade the concept by coding a new tale about humanity and its relationship with technology. 

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Blaseball Developers Announce ‘Where Cards Fall’ Coming to PC and Nintendo Switch

If you were on your computer last year, you might have brushed up against a baseball simulator that took the internet by storm. Blaseball, developed by the award-winning video game studio The Game Band, is an absurdist take on baseball that “encourages participants to bet (no real world money involved!) on the outcome.”

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DevTalks: Olivia Dunlap of ‘To The Rescue!’ — a Sweet and Charming Dog Shelter Simulator

This past summer, video game showcases and conferences revealed some of the most unique indie titles to hit consoles, and To The Rescue! had fans and gamers talking the moment it was revealed. Little Rock Games is the modest studio behind the thoughtful dog shelter simulator that tasks players with nearly all the responsibilities of running a shelter, while providing charming visuals and immersive mechanics throughout.

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DevTalks: Jason Parks of ‘Rhythm of the Universe: Ionia’ on Breathtaking New VR Experience

Jason Parks, CEO at ROTU Entertainment, wants his new game Rhythm of the Universe: Ionia to resonate on a level that most VR experiences have not. The game, coming September 23 to PS4, PS5, and PC, is an adventure series about preserving the environment that incorporates music from ROTU Entertainment. Parks is a musician first and a multitalented game designer second, but his passion for this project to reach a new audience is palpable.

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‘War for Wakanda’ is Proof Black Panther Needs His Own Game Already

War for Wakanda — Marvel’s Avengers free expansion — dropped last week, and T’Challa’s exploits defending his homeland from the likes of A.I.M. and Ulysses Klaue revitalize the game in considerable ways. When Square Enix and Crystal Dynamics announced their All-Access weekend ahead of the expansion on July 31, their player count spiked to over 10,000 gamers through the weekend, well above the game’s average of around 800 since its release last September.

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DevTalks: Deana Galbraith and Barbara Sotolongo of Captilight Games Studio

The Nerds of Color loves us some indie games and our latest DevTalk is with a studio that looks to capture Japanese culture in organic and mesmerizing ways. Path of Kami by Captilight Games Studio is a heartwarming story about family, mortality, and culture. In it, you play as the spirit of a wolf, Kazeyo, who has passed away and sets off on an adventure to navigate trials of the Mortal World.

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Summer Got You Down? These Upcoming Feel Good Video Games Will Lift Your Spirits

What if Tony Hawk was actually a bird? What kind of game choices would you make playing as a postwoman in the ‘80s? Could you use your emotions to help guide a quartet in a forest? The summer has been overwhelming for the most part for many of us — from mounting pandemic concerns, to even more polarizing political conversations, it’s easy to quickly find yourself doom-scrolling for hours into the night. Thankfully, video games like Skatebird and The Forest Quartet exist to help ease our minds out of the hubbub of the real world and into the vibes of a video game experience that really feels good.

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‘Ayo the Clown’ Details Revealed with ‘Where’s the Pup’ Video

Cloud M1, the indie studio that started as a place for 3D animation projects, has built on a foundation working on commercials and CG projects for advertising and media. While working on these projects, they soon learned how their strengths could be applied to the mobile app space, publishing games and apps for iOS specifically. As huge gamers and fans of classic gaming they created Ayo the Clown, their most ambitious game to date and the first of many games to come.

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‘Hanako: Honor & Blade’ Multiplayer Game Will Launch in September

The small development team at +Mpact Games is looking to make a splash with their personal, immersive samurai multiplayer game of life and destruction. Matt Canei, Team Lead at +Mpact Games, said about their new game, “As we put the final touches on Hanako: Honor & Blade we’re reflecting on the bittersweet journey we’ve shared to honor those we have lost.”

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DevTalks: Xalavier Nelson, Jr. Brings Representation to New Heights with ‘El Paso, Elsewhere’

Xalavier Nelson, Jr. — the award-winning narrative designer, writer, and former journalist — doesn’t just make games that are out of the box, he supplants the box with stock photos of dogs and then has them run an airport for aliens. As silly a concept as it may sound initially, Xalavier and his team at Strange Scaffold released an indie game earlier this year whose premise was just that, and folks really dug it. Xalavier is sincere in his approach to video game development, with a particular emphasis on sustainability, and he strives for it when thinking about any game idea.

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DevTalks: Davionne Gooden is One of the Dopest Indie Developers You’ll Meet

As I prepped my Zoom background with a gorgeous wallpaper of She Dreams Elsewhere game art, I hadn’t really anticipated the kind of indie developer I’d be sitting down with. Oftentimes you’ll hear stories of conversations that turned sour because of personalities that couldn’t share the same room but the cameras turned on and Davionne Gooden and I were vibing.

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